![]() You’ll also find the same enemies, the same straightforward platforming with little obstacles standing in your way. You’ll find grassy levels where the sun shines down in both Dream Land and in the final world, Far-Flung Starlight Heroes. Bubble gum visuals that pop off the screen whether in TV or handheld mode make the utter chaos of four person-team fights rather amusing to watch.Ĭomprised of four worlds, Star Allies has the well-trodden Dream Land and Planet Popstar - Kirby’s home planet - and two final worlds with some galactic themes and scenery. The story mode’s breezy simplicity allowed us to sit back, relax, and enjoy the sights. Kirby games have never been known for their challenge, but Star Allies seems especially conducive to just breezing through. During one boss fight, we won by floating around and letting our three AI teammates do the fighting. Bosses fall quickly with four allies in tow. Even during the plethora of mini boss fights and late-stage showdowns, you’d have to be asleep at the controls to even remotely struggle. That’s indicative of Star Allies approach to difficulty (or lack thereof). The ally system opens the door for a robust array of cool animations and interesting maneuvers, so it’s a shame that the game never pushes you to use more than a core few. Once you know what ability to use, the enemy that can grant it is always conveniently stashed nearby, often in a hidden room. If you seem stumped for more than a moment, an on-screen prompt will tell you exactly what you need. ![]() Star Allies presents the solution before you have time to consider the problem at hand. When faced with a puzzle, you never have to think about those options to solve a puzzle. Combining moves from an electric ally and a rock smash ally sets off a chain reaction that can unlock power-ups and puzzle pieces - collectibles that, like the 3DS’ StreetPass Puzzle Swap, form jigsaw puzzle portraits of key franchise moments.ĭespite offering large number of combinations of allies and copy abilities, Star Allies gives you little incentive to experiment with different combinations. While the most obvious combos are meant for dealing with enemies, combining powers can also open up new paths. When Kirby’s wielding a sword, for example, Kirby can raise it up and prompt a fireball-spitting companion to imbue it with flames. Kirby also has his tried and true copy ability, which lets him inhale and acquire most enemies’ weapons and powers: The two sets of mechanics come together in some fun ways. Kirby can recruit the help of almost every enemy he encounters. Like of his past adventures, this leads Kirby through a series of self-contained 2.5D platforming levels to banish the maleficent force, fighting classic bosses like Whispy Woods along the way. In the set-up for Star Allies, Kirby awakes from a peaceful slumber and senses a mysterious evil threatening the universe. Unfortunately, the friends you make along the way are a bit too perfect, making Star Allies the easiest of rides in a series known for its overabundant accessibility. On the surface, this twist, which creates a wide palette of new moves for Kirby, would appear to nudge the series forward in terms of strategy. Throughout your journey from Dream Land to the cosmos, you turn enemies into friends and work together to solve puzzles and take on big baddies. Kirby Star Allies, Kirby’s Switch debut, maintains that tradition with yet another playable, but predictable, experience. Even with a fresh mechanical wrinkle, each Kirby game winds up feeling not far removed from Dream Land circa 1993 in Kirby’s Adventure. ![]() That predictability has kept Kirby in games for more than 25 years, but held him back from earning the same reverence as Nintendo’s most iconic characters. For better and worse, the adorable creature-inhaling mascot has delivered a steady stream of familiar, yet charmingly cuddly romps fit for the whole family. There’s no denying that Kirby, the pink puff ball with an insatiable appetite, is a Nintendo staple.
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